Mythwright is a new games publisher, established by industry veterans with a proven track record of delivering successful titles. We care deeply about supporting creative teams and building long-lasting, collaborative relationships grounded in trust and shared vision.
Our focus is on Steam, where we are curating a portfolio of Simulation, Management, Strategy, and adjacent niche games designed for passionate, highly engaged player communities. We believe in championing developers, supporting creative vision, and publishing games that earn lasting loyalty. In this role, youâll take ownership of key distribution-related workstreams to ensure every title in our catalogue thrives.
Role Overview
Weâre looking for a Senior Designer to work on a Simulation Game. This is a highly hands-on role, with the majority of your time spent directly working on the build. In this role, youâll own major features and systems, helping shape the player experience from early prototyping through to polished implementation, all while balancing creativity, clarity, and scalability, enabling fast iteration and clean, maintainable systems.
Youâll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that serve a distinct genre audience and connect with players.
This is a 12-month contract.
Key Responsibilities
1 - Own Core Systems and Features
Youâll be responsible for designing and driving key gameplay systems and features from concept through implementation. This is a hands-on role, so you must be familiar with Unreal Engine and comfortable prototyping, tuning, balancing, and iterating directly in the build while working closely with the team to bring ideas to life.
Success looks like:
2 - Drive Playtesting and iteration
Youâll use playtesting, feedback, and observation to refine the game throughout development. Youâll be expected to identify whatâs working, what isnât, and where design changes will have the biggest impact, then iterate quickly and thoughtfully in collaboration with the wider team.
Success looks like:
3 - Collaborate across Disciplines
Youâll work as a senior designer within a small, collaborative team. Youâll communicate intent clearly, keep work aligned across disciplines, and help ideas move smoothly from concept to in-build implementation.
Success looks like:
Requirements
Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
This role is published on Mythwright's own careers page and is listed here so European professionals can find it. Applications are handled by the employer directly, with no third party in between.
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